TOP 10 THINGS PARENTS AND THEIR LITTLE PROGRAMMERS WILL LOVE ABOUT ROBOT TURTLES
Playfully Based on Serious Research From Martin Research Consulting
ALEXANDRIA, Va. (December 9, 2014) - Just in time for Hour of Code, a new research study released by ThinkFun® and Martin Research Consulting suggests that Robot Turtles, the only board game that teaches coding skills to preschoolers, offers myriad benefits beyond high income potential.
EVERYONE’S FALLING FOR GRAVITY MAZE BY THINKFUN!
Only Marble Run with a Logic Puzzle is a Fun Spin on STEM
ALEXANDRIA, Va. (November 5th, 2014) - From the makers of the smash hit Laser Maze™ comes Gravity Maze™, the only marble run with a 3-D logic puzzle!
NOW NATIONWIDE, ROBOT TURTLES™ BY THINKFUN® IS FIRST BOARD GAME TO TEACH CODING SKILLS TO KIDS AS YOUNG AS FOUR
Kickstarter Success to Mass Availability Shows Support for Code Literacy & STEM Skills
BOARD GAME TEACHING PRESCHOOLERS HOW TO CODE AND MARBLE RUN INSPIRED BY LASER MAZE™ TOP THINKFUN’S 2014 LINE UP
NEW YORK, Feb. 17, 2014 – Toy Fair Booth 1933 – A board game that teaches preschoolers how to code, a marble run in the spirit of Laser MazeTM, new editions of Zingo!®, and a get-up-and-dance game for toddlers are highlights of ThinkFun, Inc.’s line up for 2014 premiering at the American International Toy Fair. ThinkFun is the world's leading developer of addictively fun games that sharpen your mind.
Submitted by Charlotte Fixler on Tue, 02/11/2014 - 15:39
TOP 10 THINGS PARENTS AND THEIR LITTLE PROGRAMMERS WILL LOVE ABOUT ROBOT TURTLES
Playfully Based on Serious Research From Martin Research Consulting
ALEXANDRIA, Va. (December 9, 2014) - Just in time for Hour of Code, a new research study released by ThinkFun® and Martin Research Consulting suggests that Robot Turtles, the only board game that teaches coding skills to preschoolers, offers myriad benefits beyond high income potential. In a study of 125 families recruited from an online national database, game play with Robot Turtles prompted alluring observations usually associated with chi-chi schooling, expensive tutoring and Buddhist retreats, including these Top 10 zingers:
Your kids will spot a liar. Kids playing Robot Turtles are more likely to notice when people aren’t being honest and immediately notice when people do not smile sincerely. Parents were warned to keep their child away from family gatherings and keep Santa talk to a minimum.
They’ll give Gwyneth Paltrow a run for her money. Game play with Robot Turtles generated marked upticks in creative ideas, originality, innovation, multiple solutions and ponderings about the future. This new creative awareness will no doubt be razor-focused on your blah wardrobe and home furnishings.
You’ll save loads on family therapy bills. A love for tackling complex problems, problem-solving finesse and the ability to identify and correct mistakes was heightened during game play. Just imagine how you’ll use that $200 an hour next year...
Better hope for headphones under the tree. Asking "Why?" is a good thing, right? (Keep telling yourself that.) After kids played Robot Turtles, their curiosity increased as did their tendency to think about and reason why people do the things they do. Tell them you don’t understand your mother-in-law either.
Dust off those chore lists. Robot Turtles prompted children to more frequently help out, stay on task and think about things. Preschool may be too early to introduce chimney cleaning, but a dad can dream.
You may feel inferior amid the Gandhi-like demeanor. Kids playing Robot Turtles were considered better communicators, less likely to wrest control of a situation and more family-focused. Usually that kind of behavior doesn’t happen until mid-December.
Wave bye-bye to meltdowns. Children’s ability to handle failure well doubled. (The researchers were quick to add that children's view of parental failure may not be handled as seamlessly.)
You'll be smarter than a 5th grader! Parents also got a boost after Robot Turtles game play, seeing improvements to new ideas, originality, creativity and problem solving. Behold your wondrousness - now go ask for that raise.
Sheryl Sandberg might not like this one. Yes, the B word. Kids playing Robot Turtles were viewed as more bossy by their parents. But if bossy means they're helping out around the house, handling failure better and more creative, family-focused, and flexible? We'll take it!
You'll never look at Candyland the same way again. Mr. Mint's a great guy but kids playing Robot Turtles improved intellectual capacity and executive functioning skills that provide the basis for coding and 21st century thinking. (Plus they got to have fun with their family and make silly turtle noises.)
Full report by Martin Research Consulting is available on ThinkFun's website.
About Robot Turtles
Robot Turtles is the only board game to teach coding skills to kids as young as four, and the only screen-free resource for this pivotal age group. Robot Turtles was a Kickstarter sensation, graced the front page of the New York Times and has garnered awards since its national introduction last summer, including Teachers' Pick by Scholastic Instructor and Best Toy for Kids by the American Specialty Toy Retailing Association. Robot Turtles was invented by Seattle software entrepreneur Dan Shapiro who wanted to spend quality time with his then four-year-old twins and share what he feels is his single greatest superpower - the skill of programming. For more information, visit www.thinkfun.com/robotturtles.
About ThinkFun, Inc.
ThinkFun is the world’s leader in addictively fun games that challenge your mind and inspire creative thinking. Nearly 30 years ago, ThinkFun was founded with a dream to change the world through play. ThinkFun continues to expand on that dream every day with games, mobile apps and global education programs.
About Martin Research Consulting
Martin Research Consulting provides custom research related to youth, education and the Millennial generation. With over 20 years' experience monitoring and understanding trends and developments in these areas, Dr. Suzanne Martin works with clients to understand their unique needs and customize research solutions.
# # #
Contact: Elizabeth Shea, Shea PR - email@example.com, 703.472.3921
Available for interviews:
Bill Ritchie, Co-Founder and President, ThinkFun
Suzanne Martin, Ph.D., Martin Research Consulting
THINKFUN CELEBRATES THREE TOY OF THE YEAR AWARD NOMINATIONS
Alexandria, VA (January 13, 2014) - ThinkFun®, Inc., the world's leading developer of addictively fun games that sharpen your mind, proudly announces three nominations for the 2014 Toy of the Year Awards, well-known as the “Oscars” of the toy industry. Toy of the Year Awards are issued by the Toy Industry Association, and winners are selected by a combined vote of toy manufacturers, retailers, media and consumers. A testament to their retail and consumer appeal, ThinkFun’s nominated games were selected as finalists from over 520 submissions.
THINKFUN RELEASES KICKSTARTER SENSATION ROBOT TURTLES™, THE BOARD GAME FOR LITTLE PROGRAMMERS, TO FAMILIES EVERYWHERE
ALEXANDRIA, Va. (January 31, 2014) – ThinkFun®, Inc., the world’s leading developer of addictively fun games that sharpen your mind, will bring Kickstarter sensation Robot Turtles™, the board game for little programmers, to the market in concert with national movements supporting code literacy and STEM education. ThinkFun is internationally known for Laser MazeTM, Rush Hour® and Zingo!®.
THINKFUN’S MUCH ANTICIPATED LASER MAZE™ IS NOW AVAILABLE
CALLING ALL TWEENS, GEEKS AND PUZZLE PROS!
THINKFUN’S MUCH ANTICIPATED LASER MAZE™ – THE FIRST LOGIC GAME WITH A REAL LASER – IS NOW AVAILABLE
Alexandria, VA – June 3, 2013 – Whether you’re a Tween, a self-proclaimed Geek or a puzzle pro, you’re going to get fired up over ThinkFun’s new Laser Maze™, the first logic game with a real laser!
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First Logic Game With A Real Laser Among Innovative ThinkFun Games Debuting At Toy Fair
NEW YORK, Feb. 11, 2013
The first logic game with a real laser, the first hide & seek toddler game, and the first circle-shaped word game are showcased at the American International Toy Fair by ThinkFun, the world's leader in addictively fun games that sharpen your mind. ThinkFun is known for Rush Hour®, Zingo!®, Roll & Play™ and other game-changers in the industry.
"A mainstay of our nearly 30-year history is a focus on innovation - developing games that fill an educational need, tap into technology, and sync with societal trends," said Bill Ritchie , ThinkFun CEO and Co-Founder. "Our games reflect first-ever concepts and designs, collaborations with ground-breaking inventors, and new twists to ignite minds of all ages."
Browse News Archives
THINKFUN’S NEW EDUCATION GAMES MAKE CLASSROOM LEARNING FUN
NEW YORK, Feb. 11, 2013 – Toy Fair Booth 2251 -- For years, educators have embraced ThinkFun, using games to build problem solving and creative reasoning and to spark a passion for math, language and learning overall. It is with great enthusiasm that ThinkFun announces the introduction of five products designed for classroom learning: Zingo! Sight Words, Spanish-English Zingo!, MathDice Powers, MathDice Tournament Kit, and ShapeOmetry.
ThinkFun Award-Winning Games are perfect Holiday Gifts!
Alexandria, VA (December 3, 2012) - Make your holidays playful and bright with games the whole family will love! ThinkFun brain games are perfect for everyone on your list, from toddlers to grown-ups. To help streamline your holiday shopping, here are the best games for players of all ages:
18 months to Age 3
Roll & Play - The Holy Grail for the Toddler Set ($19.99)
ThinkFun Celebrates Four Toy of the Year Award Nominations!
Submitted by Amanda Turner on Mon, 11/19/2012 - 15:13
Alexandria, VA (November 19, 2012) - ThinkFun®, Inc., the world's leading developer of addictively fun games that sharpen your mind, proudly announces it has received four nominations for the prestigious 2013 Toy of the Year Awards, well-known as the “Oscars” of the toy industry. Toy of the Year Awards are issued by the Toy Industry Association in concert with consumer, media and industry support. This year yielded a record number of submissions.
“We are thrilled with the nominations of these great games!” said Andrea Barthello, ThinkFun Co-founder and COO. “We care so deeply about making games that hit the sweet spot between outrageous fun and brain power, and it is an honor to see our passion recognized and celebrated.”
ThinkFun Announces Four New Education Games
Sept. 12, 2012
Browse News Archives
Elementary Students to Take Part in ThinkFun MathDice Competition
May 4, 2012
Distributed by Arlington Public Schools
Build Brain Power at Any Age with ThinkFun's 2012 Line Up
ALEXANDRIA, Va., Feb. 9, 2012 (PRNewswire)
ThinkFun®, Inc., the world's leading developer of addictively fun games that sharpen your mind, today announced nine exciting new products will join its product line in 2012. ThinkFun designs innovative games and apps that build brain power - encouraging strategic thinking and creative problem solving.
ThinkFun Rolls Out Roll & Play™, the First Game Ever Designed for Toddlers
Alexandria, VA (PRWEB) February 15, 2012
ThinkFun®, Inc., the world’s leading developer of addictively fun games that sharpen your mind, introduces Roll & Play™, the first game ever designed just for toddlers. Roll & Play marks ThinkFun’s expansion into the toddler market, joining an expansive portfolio of award-winning games and apps that build brain power through creative play.
ThinkFun’s Chocolate Fix App Available Now on iTunes
ThinkFun’s Chocolate Fix App Available Now on iTunes
Serious Brain Candy that’s Addictively Fun to Play!
Rush Hour: Holiday Edition – ThinkFun’s Newest Mobile App Available for a Limited Time Only!
ALEXANDRIA, VA: DECEMBER 1, 2011. In celebration of the season, ThinkFun® Inc., the world’s leading designer of addictively fun games that sharpen your mind, announced that it’s newest app, “Rush Hour®: Holiday Edition” is now available for Apple and Android.
Rush Hour: Holiday Edition gives ThinkFun’s classic brain game Rush Hour a complete redesign with seasonal graphics, 400 never-released challenges, four levels of play from Easy to Expert, and a whimsical holiday theme.
An Addictively Fun Holiday Treat
Rush Hour: Holiday Edition is the perfect holiday treat for puzzle lovers and Rush Hour fans alike.
ThinkFun’s Award Winning 'Solitaire Chess' Mobile App Now Available for Android
Alexandria, VA (PRWEB) May 19, 2011
ThinkFun® Inc., a leading creator of addictively fun, mind-sharpening games, announces that it’s latest mobile game, ‘Solitaire Chess by ThinkFun’ is now available on the Android platform.
The Solitaire Chess app, which has been a top educational game for iPhone, iPod Touch and iPad since January 2011, was recently awarded the ‘Parents’ Choice Gold Award’ for mobile apps from the nation’s oldest non-profit guide to quality children’s media and toys.
Solitaire Chess News
Bill Ritchie & Andrea Barthello Honored at Commonwealth Academy’s CARE Awards
ALEXANDRIA, VA: MARCH 31, 2011 – ThinkFun cofounders and Alexandria residents Bill Ritchie and Andrea Barthello were honored at the 11th Annual CARE Awards (Commonwealth Academy Recognition for Educators Awards), held at the Hilton Alexandria Old Town. Also honored were Alexandria educators Mercedes Huffman and Katie Theobald, as well as Commonwealth Academy alumni who had recently received undergraduate degrees. Political pundits and former Commonwealth Academy parents James Carville and Mary Matalin hosted the evening. Mayor William Euille and Councilman Rob Krupicka were also in attendance. The evening was a testament to the critical difference that strong partnerships between community, family, and public and private schools can make in the success of our city’s youth.
ThinkFun at Toy Fair New York, Booth #2035
New ThinkFun Puzzles and Games Promote the Power of Learning Through Play
Copyright 2011 PR Newswire. All Rights Reserved 2011-02-13 See original article on IT News Online
ThinkFun Announces Solitaire Chess Game Available Now on the App Store for iPad, iPhone, and iPod Touch
A Creative Twist on a Classic Captivates Both New and Experienced Chess Players
ALEXANDRIA, Va., Jan. 20, 2011 - ThinkFun® Inc., a leading designer of addictively fun games that stretch and sharpen your mind, today announced that its new Solitaire Chess™ board game, a nominee for the 2011 Toy of the Year awards by the Toy Industry Association, is now available as an app on the App Store for iPad, iPhone and iPod touch.
The Solitaire Chess App expands on the innovative spin on chess introduced in the board game of the same name by offering hundreds of challenges and four levels of play, scaling from a fun and inviting gateway into the world of chess, through to thought-provokers for even the best players.
ThinkFun® Announces Partnership with MATHCOUNTS
ALEXANDRIA, VA (September 7, 2010) – ThinkFun, Inc is proud to announce its partnership with MATHCOUNTS, a non-profit mathematics educational foundation. ThinkFun will provide an in-kind donation of mathematical strategy games to serve as meeting activities in the MATHCOUNTS Club Program, the only nationwide enrichment, club and competition program specifically for middle school math students that reaches over 250,000 middle school students in all 50 states, the District of Columbia, U.S. territories, Department of Defense and State Department schools worldwide.
RUSH HOUR FROM THINKFUN NOW AVAILABLE IN THE ANDROID MARKET
Alexandria, VA, February 15, 2010 – ThinkFun Inc., the leading creator of mind-challenging games, announces the much awaited and highly anticipated launch of its original Rush Hour as an Android application, available for free in the Android Market beginning today.
"Our customers around the world have been asking for a Rush Hour app, the i-phone version was introduced in November 2009, and now the Android application joins the Rush Hour family" says Bill Ritchie, ThinkFun co-founder and CEO.
Rush Hour is the smartest and most challenging logic puzzle on the Android platform and is packed with exclusive features, such as:
THINKFUN LAUNCHES NEW PRODUCTS FOR 2010
Alexandria, VA, February 11, 2010 – ThinkFun Inc., celebrating its 25th anniversary as the leading creator of mind-challenging games, launches nine exciting new products. Zingo!® 1-2-3, Zingo!® To Go, FlipOver!™, Zig-Zag Knot™, a-ha! Brainteaser – Starburst, a-ha! Brainteaser – Straight Arrow, a-ha! Brainteaser – Square Fit, Solitaire Chess and Knot So Fast add to ThinkFun's product line of award winning games.
NEW PRODUCT HIGHLIGHTS:
For Ages 4 and Up
Nurturing the natural curiosity of early learners is central to ThinkFun games for younger players. Inspire them to learn by having fun — and watch them build confidence as they discover new thinking skills.
THINKFUN CELEBRATES 25 YEARS AS THE WORLD'S LEADING DEVELOPER OF MIND-CHALLENGING GAMES AND LOGIC PUZZLES!
Alexandria, VA, February 8, 2010 – ThinkFun Inc. celebrates its 25th Anniversary as the leading developer of mind-challenging games and logic puzzles. From its humble beginnings in the basement of husband-and-wife team Bill Ritchie and Andrea Barthello's Virginia home, ThinkFun has held fast to its commitment to create products that embody the essential link between "Think" and "Fun" and organically strengthen thinking skills through game play.
RUSH HOUR FROM THINKFUN NOW AVAILABLE ON APPLE’S ITUNES STORE
Alexandria, VA, December 03, 2009 – ThinkFun Inc., the leading creator of mind-challenging games, announces the much awaited and highly anticipated launch of its original Rush Hour iPhone application, available for free on the Apple iTunes Store beginning today.
"Our customers around the world have been asking for a Rush Hour iPhone application, and we are excited to finally make this happen," says Bill Ritchie, ThinkFun co-founder and CEO. "The original Rush Hour iPhone application is a logic puzzle that offers the same simplicity, ease-of-use and high-quality content our users have come to expect from ThinkFun."
Rush Hour is the smartest and most challenging logic puzzle for the iPhone and is packed with exclusive features, such as:
ThinkFun, Inc. puts a new "SPIN" on the classic memory game
Alexandria, VA, July 8, 2009 – ThinkFun Inc., the leading creator of mind-challenging games, today announces the launch of its newest game - S'Match!, a new take on the classic memory game. S'Match! challenges players 4 and up to find matching pairs by color, number or category. Only with S'Match, the S'Match Spinner decides which way to match. On one turn, a player may have to match by color. On another turn, it might be by category, such as farm animals. Every player gets a spin, and you never know how you are going to have to match next. Pictures, words and numbers allow pre-readers and early readers to play together and enjoy hours of memory-building fun.
NEW THINKFUN GAMES FOR 2009
Alexandria, VA, February 1, 2009 – ThinkFun, Inc. introduces exciting new games in its "Multi-Player" and "Brainteaser" categories. As you will see, the new titles align perfectly with ThinkFun's mission to challenge people of all ages to become better thinkers. From a matching game with a twist to a puzzle that has stumped the world's top puzzlers! ThinkFun has something for everyone!
ThinkFun® Announces 36 Cube Contest to Challenge Puzzlers and Benefit Schools Nationwide
Alexandria, VA, December 2, 2008 – Need a fun challenge to beat the winter doldrums? ThinkFun, Inc., a leader in educational games, today announced a way to entertain and challenge minds while giving back to schools with the 36 CUBE Contest. The first 36 puzzlers who can demonstrate they solved the 36 CUBE puzzle correctly will win a ThinkFun Game Club Kit for the school of their choice – and have the glory of solving what is quite possibly the world’s most challenging puzzle.
NEW 36 CUBE PUZZLE CHALLENGES EXPERTS, CAPTIVATES CHILDREN
Alexandria, VA, November 19, 2008 – It's the puzzle version of a wolf in sheep’s clothing – or moreover, an innocent-looking puzzle with a challenging solvability factor. Simply snap 36 boldly-colored plastic tower pieces, six each of six colors, into a square base with 36 welcoming receptacles. Make sure the finished puzzle forms a perfect cube, each color appearing only once in each row and column, all the same height. You’ve just solved 36 CUBE, the latest mind bender from ThinkFun, Inc.
THINKFUN INC.'S INCREDIBLY FUN NEW JUNIOR GAMES DEVELOPED WITH EXTENSIVE TEACHER AND MOM INPUT
Alexandria, VA, November 24, 2008 – ThinkFun Inc., a leading provider of mind challenging games, has two new games on shelf expressly designed for the developmental needs of children ages five and older. Clever Castle and Hoppers Jr. are as big on learning as they are on fun, reflecting ThinkFun’s extensive consulting with teachers and moms alike.
THINKFUN® ALIGNS STAFF, SETS FOR GROWTH
Alexandria, VA, October 20, 2008 – When ThinkFun, the leading creator of Mind Challenging Games, recently appointed John Esteban Chief Operating Officer, one of his first priorities was to align the company with its Core Values of innovation, passion, and fun. Remaining true to its mission, empowering the world to become better thinkers, the ThinkFun alignment has begun in the sales and finance departments.
ThinkFun® Appoints New Chief Operating Officer
Alexandria, VA, April 30, 2008 – ThinkFun, Inc. the leading creator of Mind Challenging Games, is pleased to announce that John Esteban has been appointed as the new Chief Operating Officer. He is responsible for ThinkFun’s overall business administration, day-to-day operations and will work with the executive team to drive the company’s new strategic plan.
ThinkFun Welcomes New Marketing and Sales Executive
Alexandria, VA, March 4, 2008 – ThinkFun Inc., the leading manufacturer of mind-challenging games, welcomes Liz Deakin as she joins the team as Director, Marketing and Sales. Ms. Deakin is a dynamic marketing professional with 12 award-winning years in defining and building brands. She will oversee all domestic sales and marketing functions for ThinkFun and will focus on efforts aimed at continuing to enhance ThinkFun brand awareness at the consumer level as well as increase the company’s presence in the Web and education channels.
New ThinkFun® Products for Spring of 2008
Alexandria, VA, February, 2008 – ThinkFun Inc., a leading creator of mind-challenging games, launches five exciting new products. Top This! ™, Chocolate Fix™, Serpentiles™, Ducks in a Row™ and Rush Hour® Ultimate Collector’s Edition add to ThinkFun’s product line of award winning games. These five new products further establish ThinkFun’s ability to entertain and educate both young and old.
“ThinkFun games make learning fun and are great for everyone,” said Bill Ritchie, CEO and Co-Founder of ThinkFun. “Our new games are about fun and healthy brain play for all ages. Kids learn problem solving through play and adults keep mentally fit as they work through multiple challenges.”
New product highlights:
Top This! ™
ThinkFun® Kicks Off 2007 with Robust Product Launch
Alexandria, VA, February 8, 2007 - ThinkFun®, Inc., a leading creator of mind-challenging games, is proud to introduce Hot Spot™, Pete's Pike™, Cover your Tracks™ and Treasure Quest™ to its award winning product line of pioneering mind-challenging games. These four new products each contain a unique theme that engages and entertains while helping children build essential thinking skills.
"ThinkFun games make learning fun. Our games engage kids and educate kids in a nurturing, family-focused environment" said Bill Ritchie, CEO and Co-Founder of ThinkFun. "The four new games we are introducing in the Spring of this year all have multiple challenge levels that will draw players into the game to stimulate energy, emotion and education."
New product highlights:
ThinkFun® Launches Game Club Program
Alexandria, VA, February 7, 2007 - ThinkFun®, Inc., the leading creator of mind-challenging games, is pleased to introduce ThinkFun® Game Club™, an innovative new program where students play fun mind-challenging games in a structured, nourishing environment.
Zingo!® Nominated for 2007 T.O.T.Y. Award
Alexandria, VA, February 1, 2007 - ThinkFun®, Inc., the leading creator of mind-challenging games, is pleased to announce that Zingo!® has been nominated for a Toy of the Year (T.O.T.Y.) Award by the Toy Industry Association (TIA). One of the most prestigious honors in the industry, Zingo!® is up for the coveted award in the "Specialty Toy of the Year" category.
The T.O.T.Y. Awards are designed to honor the best toys developed by the international toy industry for consumers in North America. Members of the industry nominate their choices for the best and most innovative products of the year. Once the final ballot has been determined, it is distributed and voted upon by TIA member companies.
Gordian's Knot Named Best Puzzle by Games Magazine
Alexandria, VA, December 14, 2006 - ThinkFun, Inc., a leading creator of mind-challenging games, is proud to announce that Gordian's Knot has been named Best Puzzle of the Year by Games magazine. The honor was published in the magazine's "2007 Buyer's Guide to Games", which includes a list of the top 100 non-electronic games of the year.
"Your hands and mind will find it hard to let go of this unique brainteaser by ThinkFun until you discover its secrets," said Robin King, contributing editor to Games magazine.
In addition to this esteemed award, Gordian's Knot was recently featured on the popular CBS show, Numb3rs. The puzzle also hit newsstands in the November 2006 issue of Redbook, listed in The Toy Insider's 2006 holiday gift guide.
ThinkFun® Introduces New Mind Challenging Games
Alexandria, VA, September 28, 2006 - ThinkFun, Inc., a leading creator of mind-challenging games, will introduce Rush Hour® Deluxe Edition and Sudoku Jr. 4X4™ to its award winning product line in September 2006.
"We're always looking for innovative games that will add to ThinkFun's robust product line" said Ralph Cuomo, President and COO of ThinkFun. "This fall we're enhancing two of our most popular mind-challenging games, incorporating modern designs and new challenges that will allow kids of all different ages to enjoy ThinkFun games. I am confident that Rush Hour Deluxe and Sudoku Jr. will delight consumers this holiday season."
New product highlights:
Rush Hour® Deluxe Edition
ThinkFun Joins with TV-Turnoff Network to Celebrate National TV-Turnoff Week
Alexandria, VA, and Washington, DC, April 6, 2006 – ThinkFun® Inc., the leading creator of mind challenging games and the TV-Turnoff Network, an international non-profit organization dedicated to encouraging individuals to reduce screen time, announce today a joint collaboration to support healthier lives and communities by providing enriching alternative activities to watching TV or using other screens.
Bill Ritchie Appointed to Board of Directors for TV-Turnoff Network
Alexandria, VA, April 4, 2006 – ThinkFun® Inc., the leading creator of mind challenging games, is pleased to announce that Co-Founder and CEO Bill Ritchie has been appointed to the Board of Directors for the TV-Turnoff Network. The TV-Turnoff Network, based in Washington, DC, is an international non-profit organization dedicated to encouraging individuals to reduce screen time in order to promote healthier lives and communities.
ThinkFun Introduces New Product Lines for 2006
Alexandria, VA, February 9, 2006 – ThinkFun Inc., the leading creator of Mind-Challenging Games™, along with introducing an exciting new line of ThinkFun Marvel Heroes products, will bolster it’s collection of mind-challenging games with two new Aha! Brainteaser Classics, Lift Off™ and Double Rings™, and will introduce an innovative Sudoku game called Sudoku 5x5™.
"We are excited about 2006 and the products we will deliver this year," said Ralph Cuomo, President and COO of ThinkFun. "Our new introductions support our strategy of providing innovative learning games that are always fun to play."
New product highlights include:
ThinkFun to Create Learning Games Based on Marvel Heroes
Alexandria, VA and New York, NY, February 8, 2006 – ThinkFun Inc., the leading creator of Mind Challenging Games™, and Marvel Entertainment, Inc., one of the world's most prominent character-based entertainment companies, have agreed to a multi-year licensing agreement, in which Marvel will provide ThinkFun access to the Marvel Heroes characters. ThinkFun has been granted the rights to Marvel Heroes classic characters such as Spider-Man, X-Men, Hulk, Silver Surfer, Captain America, as well as other well known characters, and will produce a variety of theme-based learning games that leverage ThinkFun's mind challenging game platform.
ThinkFun's TIPOVER Selected as "Top Puzzle of the Year"
Alexandria, VA, February 8, 2006 – ThinkFun Inc., the leading creator of Mind Challenging Games™, is pleased to announce that TIPOVER® is the recipient of Games magazine “Puzzle of the Year” award for 2006. Based on reviews of products from all over the world, the Games 100 list honors those products that exemplify high standards of both design (novelty) and fun factor in the puzzle and game industry.
TIPOVER® Nominated for 2006 T.O.T.Y. Award
Alexandria, VA, February 7, 2006 – ThinkFun Inc., the leading creator of mind-challenging games, is pleased to announce that TIPOVER® has been nominated for a Toy Industry Association, Inc. (TIA) Toy of the Year (T.O.T.Y.) Award, one of the most prestigious honors in the industry. TIPOVER, along with four other finalists, is up for the coveted award in the "Specialty Toy of the Year" category.
ThinkFun® Positions Itself for Next Wave of Innovation and Growth
Alexandria, VA, October 12, 2005 – ThinkFun® Inc., the leading creator of mind challenging games, announced today that Ralph J. Cuomo has been promoted to President and Chief Operating Officer. Bill Ritchie, founder and former president, will retain the position of Chief Executive Officer.
ThinkFun's Multi-Level Challenge Game, TIPOVER, Wins Dr. Toy's "Smart" Award
ALEXANDRIA, VA, June 1, 2005 – ThinkFun®, the leading producer of mind challenging games, is pleased to announce that TIPOVER™, its latest multi-level challenge game is the recipient of Dr. Toy's "Smart Play/Smart Toy Children's Products for 2005" Award. The award honors those products that exemplify educational value, design, safety, improvement in the understanding of the community and the world, good value for price, and, naturally, FUN!
Toot and Otto™, a New ThinkFun® Game for Kids, Wins the Oppenheim Gold Award
ALEXANDRIA, VA, May 17, 2005 – ThinkFun® Inc., the leading producer of mind challenging games, is pleased to announce that Toot and Otto™, a new two player strategy game for younger kids, has been awarded the Oppenheim Toy Portfolio’s Gold Award. The independent consumer organization gave Toot and Otto high marks for being educational, engaging and entertaining.
New Look, New Feel, Same Award Winning Company
ALEXANDRIA, VA, February 17, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, announced today a set of initiatives designed to improve and enhance brand communications. ThinkFun will create a new logo and packaging treatment in order to unify all packaging under the ThinkFun brand name and will launch a set of thematic merchandising displays that highlight specific product categories in order to provide consumers a more compelling shopping experience.
Leader of Mind Challenging Games Comes to Play in 2005
ALEXANDRIA, VA, February 17th, 2005 - Along with the New Year, comes three brand new products from ThinkFun, the leading creator of mind challenging games. Renowned for their ability to both entertain and educate simultaneously, ThinkFun games provide hours of fun-filled challenges while stimulating the mind. The new products help round out assortments in three important game categories including Multi-Level Challenge Games, Children’s Games (ages 4-8) and Family Games.
ThinkFun Accelerates Marketing Strategy, Welcomes Top New Executive
Alexandria, VA, February 16, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, announced today that Kevin Garton has joined the firm as Vice President of Sales and Marketing. Mr. Garton will have responsibility for all domestic sales and marketing functions and will be a member of ThinkFun’s Executive Committee. Additionally, Mr. Garton will work with the Executive Committee to identify new opportunities to leverage the ThinkFun brand and product portfolio across a host of potential complimentary businesses such as publishing, electronic games as well as other opportunities.
ThinkFun Reports Record Revenue and Profit for Fiscal 2004
ALEXANDRIA, VA, February 16, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, today announced record revenue and profit for fiscal year 2004, ending December 31, 2004.
You’ll Flip Over TIPOVER™
ALEXANDRIA, VA, October 12, 2004 - ThinkFun, famous for its award winning brainteaser Rush Hour®, has added a brand new three-dimensional game to its 40 challenge game collection. The object of TIPOVER is to get the Tipper, a miniature figure poised for helping you through the challenges, from start to finish by tipping crates to create accessible paths. To start, set-up crates of different colors and heights on the game grid to match any one of the 40 Beginner to Expert card challenges. Next, tip over the crates to connect the Tipper to the final destination on the card. There’s a catch, the Tipper can’t jump over empty grid spaces. You, alone, control his fate by tipping over the right crate!
Magnetizing Appeal: GridWorks™ Attracts People of All Ages
ALEXANDRIA, VA, October 12, 2004 - It is time to turn the TV off, put the remote down and give your mind a workout with ThinkFun’s GridWorks, the go-anywhere, multi-challenge game of logical deduction. You, alone, must solve your way through 60 different mind-bending visual challenges. Have fun advancing from Beginner to Expert level using the positive and negative clues in each color and pattern-matching challenge. With many hours of play, these unique brainteasers reinforce problem solving and deductive reasoning.
Ask Us “What’s GNU?"
ALEXANDRIA, VA, October 12, 2004 – If you are in the market for something new this year that will keep your children entertained while encouraging them to learn at the same time, look no further than What’s GNU™! This exciting game of see, spell and yell will keep players on their toes as they race to make the most three-letter words. Word Starter cards, each containing the first letter to get the players started, are spread out for everyone to see. The clever GNU’s Stand device slides back and forth to magically reveal 2 letter tiles. Simultaneously, players must look at the tiles, find a Word Starter card and make a word. The first player to shout out their word first wins that card.
New Fun Games Now Available At Barnes & Noble
New York, NY – August 24, 2004 – Barnes & Noble, Inc. (NYSE: BKS), the world’s largest bookseller, announced that ThinkFun Centers are now in over 360 Barnes & Noble stores all across the country. ThinkFun is a leading manufacturing of fun games for children and adults that challenge the mind and provide hours of enjoyment. ThinkFun games are also available on Barnes & Noble.com (www.bn.com).
Oodles of Doodles is Family Fun!
Alexandria, VA, (October 14, 2003) - Oodles of Doodles, the Fast Drawing, Use Your Noodle Game, has been named a finalist in FamilyFun Magazine's Toy of the Year Awards. For over ten years, the FamilyFun T.O.Y. Awards has a history of accurately predicting the hottest new toys because it relies not only on children's initial attraction to toys, but also on the toy's staying power. This year's T.O.Y. winners and finalists were chosen from nearly 500 toys after 30,000 hours of play-testing by more than 1,000 kids.
ThinkFun - Everybody Plays This Fall
Alexandria, VA, (September 4, 2003) - ThinkFun, the world's leading manufacturer of mind challenging games, has taken their new name to heart. The new fall products offer challenges that tickle the brain while maximizing the fun. The games range from the affordable set of Aha! Brainteaser Classics and Amaze to the retro fun of Mini Bingo, Jackpot and Spare Time Bowling.
"We strive to offer exciting educational games of the quality our customers have come to expect from us," said Bill Ritchie, President and CEO of ThinkFun. "At the same time, we search through history for great retro games that generations can share and enjoy."
The new products include:
ThinkFun Celebrates New Awards
Alexandria, VA, (September 3, 2003) - River Crossing and WordSense, two games introduced by ThinkFun earlier this year, have been racking up the awards. "We're thrilled that these two games have been so well-received," said Bill Ritchie, President and CEO of ThinkFun Inc. "Both River Crossing and WordSense offer endless fun for all ages, and that's reflected in both consumer sales as well as these awards."
The awards include:
River Crossing™ - Parents' Choice Gold Award, Dr. Toy's Best Vacation Children's Products, Parenting for High Potential Holiday Toy List
ThinkFun - Best Bet For Travel
June 11, 2003 (Alexandria, VA) - Dr. Toy has released her guide to the Best Vacation Children's Products for 2003, and two new ThinkFun products, River Crossing and WordSense, have made the grade. Dr. Toy's guide includes great, diverse summertime vacation products that meet her high standards for safety, uniqueness, top design, durability, cost-effectiveness and value. These products must offer the child something extra for optimal learning, play, creativity and fun.
Real World/Road Rules Contestants Tackle Block by Block
Alexandria, VA, (April 22, 2003) - On the May 5, 2003 final challenge, the Real World/Road Rules Battle of the Sexes hits a stumbling block--the ThinkFun Block by Block Challenge. For the contest, ThinkFun created an oversized version of their popular brainteaser, Block by Block. The regular version sold in stores contains blocks measuring 3/4 of an inch by 3/4 of an inch; the MTV version has blocks that measure 16 inches by 16 inches.
Whee-Lo - Going Strong at Fifty Under Any Name
April 1, 2003 (Alexandria, VA) - When inventors in Patterson, NJ put a wheel on magnets and rolled it around a parallel set of wires in their hands, it's doubtful they had any idea what an impact this new toy would have on the world. Fifty years after the Maggie Magnetic company first put Whee-Lo on the shelves, one thing is safe to say: The Whee-Lo is here to stay.
Binary Arts Launches New 2003 Products
February 10, 2003 - (Alexandria, VA) - Binary Arts has announced new product introductions to kick off 2003. The company's main focus, as always, is on mind-challenging family games. Binary Arts President, Bill Ritchie, said, "Families are spending more time at home, and being more careful about spending their entertainment dollars. We've worked to provide fun, long-lasting games that will become a constant on the main game shelf."
The new games include:
The Perilous Plank Puzzle
Binary Arts Revisits Classics for 2003
February 10, 2003 - (Alexandria, VA) - Binary Arts has redesigned three popular games, Stormy Seas and Hoppers. "We've revisited some of our classics, with a completely new way to play our popular Hoppers solitaire game," said Bill Ritchie, President and CEO of Binary Arts. "These are games our customers return to time and time again, and now they have even more play value."
Binary Arts Changes Name to ThinkFun
January 13, 2003 (Alexandria, VA) Toy Fair in New York City is full of many new game introductions, but rarely does it reintroduce a successful 18-year old company under a new brand name. On February 16th, Binary Arts is making a bold move to solidify its position as the leading manufacturer of mind challenging games by renaming the company ThinkFun. The company’s new tagline, "Think Fun," echoes this focus. They are also introducing ThinkFun Centers to retailers to spotlight their unique product, which embodies the philosophy that problem solving is fun.
Binary Arts Announces New Controller
New Controller Brings More Streamlining to BA Operations.
December 4, 2002 Alexandria, VA - Frank Homburger has joined Binary Arts as Controller. Homburger has over 20 years of experience in virtually all aspects of accounting and financial management. Most recently, Homburger was the Chief Financial Officer for William H. Gordon Associates, one of the area's most successful civil engineering firms. During Homburger's time there, William H. Gordon Associates went from an "unrated" status with Dun & Bradstreet to a top rating in less than one year. Homburger made various improvements to the financial operations to ensure accuracy, timeliness and usefulness of financial information. Prior to that, Homburger worked at Bengtson, DeBell & Elkin, Ltd, a large professional services firm, and Potomac Electric Power Company.
Smart Mouth® is CTTC Best Bet
Popular Binary Arts Game Receives Further Praise
November 4, 2002 Alexandria, VA - The Canadian Toy Testing Council announced today that Smart Mouth®, the word game from Binary Arts, has been awarded one of its prestigious Best Bet Awards for 2002. Over 1,000 children, ages three months to sixteen years, test toys for the Council each year. The Council rates each toy with a maximum of three stars. Smart Mouth received the three star award earlier this year. The Best Bet Award is given to toys that surpass all of the Council's demanding three star criteria in design, function, durability, and most importantly, play value.
More Awards for Binary Arts
New Products Receive Quick Praise From Family Toy Experts
October 8, 2002 Alexandria, VA - Binary Arts' new products have rapidly earned industry praise. "Combining education with fun play has always been a big part of our mission," said Bill Ritchie, President of Binary Arts. "We are thrilled to see our games succeeding in furthering that mission."
Three Binary Arts products, including two just released in September, have received prestigious awards:
Zingo!™ Learning® Magazine 2003 Teachers' ChoiceSM Award
Picture Link™ Parents' Choice Recommended Award
Pet Hunt™ Oppenheim Toy Portfolio Gold Seal AwardIn addition, Pet Hunt was named one of the Best Educational Toys of the Year by the Oppenheim Toy Portfolio. That list, available at www.toyportfolio.com, also includes the Binary Arts multi-award-winning family game, Smart Mouth®.
Awards Continue for Binary Arts
BA Celebrates Five New Awards
July 30, 2002 Alexandria, VA - Binary Arts games have been showered with ten coveted awards for excellence in design, concept, and entertainment value, including the prestigious ASTRA Hot Picks Award and the Mensa Select® Award. "We could not be more proud to receive these distinguished awards," says Bill Ritchie, Co-Founder and President. "They validate our mission and ironclad commitment to producing puzzles and games that are exceptional in quality and loads of fun and challenge."
Binary Arts' awards for the first half of 2002 include:
Binary Arts Lands Key Executive Talent
New COO positions BA for growth and innovation
July 25, 2002 Alexandria, VA - Binary Arts Corporation is pleased to announce two appointments that "add exciting new firepower to the BA team," according to BA Co-Founder and Vice President Andrea Barthello.
Ralph J. Cuomo, formerly Executive Vice President and Chief Financial Officer at Time Life, Inc., joins the staff as Chief Operating Officer. Ralph has more than 25 years of professional experience in all aspects of finance and accounting, as well as extensive experience developing and implementing strategic plans, e-commerce strategies, process improvement programs, and other operational best practices.
Binary Arts Unveils New Metal Puzzle Series
Before you know it, you'll want these games with you at all times
July 23, 2002 Alexandria, VA - Binary Arts Corporation introduces three great new variations on a theme. Known as "silhouette puzzles," these attractive, easily portable games can be arranged to form a whole host of tricky, profiled shapes. Each puzzle sports stainless steel construction and brightly colored enamel pieces, and each has an attractive black base with space to store its own challenge-and-solutions booklet.
Brick by Brick® Metal Puzzle is a new take on our top selling building puzzle, Brick by Brick. This version has a new look and feel featuring five metal and enamel pieces with different configurations of bricks. Players arrange the pieces to match one of the 36 silhouette challenges.
Binary Arts Does it Again with 3 New Kids' Games
Children as young as 4 will have a blast and never suspect that they're learning!
July 23, 2002 Alexandria, VA - Binary Arts Corporation introduces three games for young players that have all the qualities of a hit series. They're portable and simple to learn. But they never, ever get boring. All players stay engaged in the action, while they sharpen many cognitive skills, including memory, concentration, and matching. Parents will love that that these games are so affordable, not to mention they're the best traveling companions you could want on a family trip.
Real World / Road Rules Cast Conquer Rush Hour
Binary Arts' Puzzle Goes Life-Size!
April 3, 2002 Alexandria, VA - On April 15, 2002, the cast of MTV's Real World/Road Rules Battle of the Seasons will face "The Rush Hour Challenge." The members of the show will participate in a life-size version of the popular game Rush Hour, the traffic jam puzzle that turns gridlock into a game--complete with real cars.
Members of each challenge team will take turns attempting to drive one of the cars to the exit on the game board. Eight other cars on the game board block their path to the exit. The teams will race against the clock to see who can make it out of the mess in the least time without destroying the cars.