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Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. Often times, gamification is used to influence behavior—it can be a powerful way to get people to do things they might not otherwise want or think to do. 

As a game company, we are interested in how this new trend is being used to shape kids and what it means for the toy and game industry. We put a call out to find great examples of gamification and here’s what we’ve collected so far.

Our CEO, Bill Ritchie, put a call out to find great examples of Gamification, and here's what has been collected so far:

Here's how ThinkFun uses Gamification:

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