Gravity Maze is the follow-up to our much beloved Laser Maze game, and we’ve been pouring love and attention into it for well over a year. It was very important to us to get all the details just right. It’s here, I’ve been playing it, and it’s just what we intended.
Why We Made Gravity Maze
One theme I am starting to hear again and again is that Gravity Maze reminds people of classic marble races. We’ve even begun posting some homemade marble runs to our social channels to support all the nostalgia. Our version has more of a bite to it though. Gravity maze is not just any marble run or logic puzzle—it’s a complete, hands-on, playful, open-ended STEM engineering experience. We made the game to encourage the usage of visual perception, creativity, and deduction to find single solutions to 60 challenges ranging from beginner to expert. That said, it’s ultimately an immersive and tactile physical experience. Just as we’re targeting the digital natives of Gen Z (and younger) with Gravity Maze, we’re also hearkening back to the old Erector Set, that classic builder-based engineering toy from the 1950’s.
Who Helped Us Make Gravity Maze
So how did Gravity Maze get so awesome? Enter Wei-Hwa Huang, world puzzle champion and design master, and a good friend. Working with inventor Oliver Morris and a team of ThinkFun experts, Wei-Hwa breathed his magic into the maze challenges and into the underlying system architecture. So take note: When Andrea and I launched ThinkFun in 1985, we said that our mission was to translate the best ideas of the wackiest geniuses into simple puzzles and games to be played by all the boys and girls of the world. I think we nailed this mission with Gravity Maze!
Join us in Building our own Collection of Marble Runs on ThinkFun.com!
Throughout the Fall and Holiday season we’ll be building a growing collection of YouTube, Vine, and Instagram videos of our customers playing Gravity Maze on our site. The objective: To salute the old school marble runs with a new school logic game twist! We’ll be updating our progress regularly, so please check back in early and often. If you want to create your own Vine video and have us feature it, send us an email. I just did it…it’s easy!
Here is my own first shot at this project. What do you think? Is this the seed of a good idea? Could you do better? Then shoot us a video!
Until next time,