Obama’s Elementary School in Indonesia Uses ThinkFun to Develop Creativity

This recent report from Fransiskus Asisi Elementary School in Jakarta, Indonesia (where President Obama spent 3 years as a student!) shares the school’s Math Club initiative, using brain games like ThinkFun’s Rush Hour to encourage creative thinking and problem solving among students!

Math Club (Creative Laboratory)
Fransiskus Asisi Elementary School, Jakarta, Indonesia

Fransiskus Asisi Menteng Dalam Elementary School (Asisi), has become famous lately.  Besides having good achievement, Asisi was one of Barack Obama’s elementary schools where the US president studied for 3 years.

Asisi has been building and preparing their program to be the best.  Since more global competition has come, the school realizes that it is very important to produce creative students ready to compete.  For that reason, Asisi has been  renewing their method to make students more creative, and a varied program is important so that it will not make students bored.  This creative method will make them enjoy their lessons and develop to be creative people.

Ms. Natalia Chandra Triwinaris is a math teacher and realizes that children nowadays are different from children 50 years ago.  In this era, children are dynamic, so schools need to improve their method to educate them.  Because of this, Asisi created the Math Club for grade 1 to 6.  Ms. Natalia said that most students at Asisi Elementary School don’t like math and think math is difficult.

Students play Rush Hour in Math Club

Math Club is aimed to train students to practice math.  Math club has its own method to teach students not only learn from books, but also from toys.  The toys in this club are creative toys aimed to practice logic and creativity.  Ms. Natalia said these creative toys help students to think systematically which connects to solving math problems.  Besides that, these creative toys are aimed to increase concentration, imagination, patience, self confidence, and much more.  The toys used in this club are Rush Hour, Shape by Shape, Brick by Brick and Logix.  Rush Hour is aimed to increase the skill of systematic thinking and logic.  Shape by Shape is aimed to teach patterns, Brick by Brick is aimed to increase spatial thinking, and Logix is aimed to increase logic and judgement skill.

Asisi has also made a competition from these creative toys.  With this competition, teachers and parents expect students to become more creative and ready to compete in this changing world.  Now, creative toys are used by Asisi to explore creativity – not only for students but also for teachers and parents!

One thought on “Obama’s Elementary School in Indonesia Uses ThinkFun to Develop Creativity

  1. Pingback: Juegos de mesa para estas vacaciones, ¿una partida?

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