We’re all about the value of hands-on play here at ThinkFun, with games and puzzles designed to challenge players to think with their hands, encouraging tactile learning and building new understandings and strategies by manipulating pieces. But why should the hands have all the fun?!
This week’s giant office-wide craft project to create two massive game mats for the Destination Imagination Global Finals got me thinking about the other ThinkFun games that have been super-sized over the years!
Back in February, Giant Swish was unveiled at the TEDActive Conference with an entirely new way to play!
Any time I mention big games, I always hear, “Wouldn’t it be AWESOME to make a giant Rush Hour game?!” It’s been done! At the 2007 International Puzzle Party (IPP), puzzle-lovers from all over the world came together to take on a massive Rush Hour challenge – I must say I’ve never seen such cheerful people stuck in gridlock !
This photo shows a huge version of our River Crossing game being played by none other than Andrea Gilbert, the game’s inventor! This large hands-on puzzle was featured at the Delft Science Museum in 2006.
Slightly less fancy, but no less impressive, is another fantastic version of River Crossing – this one constructed by a teacher and his students in Mumbai, India!
When Solitaire Chess was still in the development process, ThinkFun created gigantic versions of the game based on the most current prototypes! During a company event, employees teamed up to try their hand at the test challenges and experience the game play in a BIG way!
During this same 2009 company event, we tested out another new game that hadn’t yet been released… any guesses what this one became!?
Here, a creative teacher in Vermont turned her students into candies for human Chocolate Fix!
Finally, here are the 2 most recent additions to our Giant Game collection, both featured at our Destination ImagiNation booth! Check out Human Hoppers and Live Action Solitaire Chess!
What is it about playing a large-scale version of a game that makes it more engaging? For our single-player games like Rush Hour, blowing them up into massive versions transforms them into collaborative, multi-player challenges – great for team building and encouraging effective communication!
Have you played a giant version of a game that’s been more fun than the original? Please share!