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The man behind the Laser... meet Luke Hooper!

Folks are getting fired up about Laser Maze! Since behind every great game are some equally amazing brains, I thought it would be fun to introduce the inventor, Luke Hooper! Luke also invented the award-winning strategy game Laser Khet 2.0, and he has done a brilliant job translating the fun of laser play to a solo logic game!

Laser Maze Inventor2 1024x768 The man behind the Laser... meet Luke Hooper!

Luke & Laser Maze strike a pose at Toy Fair 2013

So Luke, what inspired you to create Laser Maze? 

Luke: Anyone who has ever picked up a laser pointer naturally starts to play with it in their own way, regardless of age. Unfortunately, a lot of things in physics and math don’t translate to everyday life in a way that justifies how amazing they are, but with lasers, it’s exactly the opposite. There is a universal coolness to controlling this very focused beam of light.

I was a huge fan of puzzles and single-player puzzle games as a kid and never really outgrew the fascination. When it comes to packaging games with challenges that have a great blend of fun and substance, ThinkFun is the leader in the puzzle game market for a reason. The team worked tirelessly to ensure the final game fit their high standard to satisfy puzzlers of all levels.

 

What has been the reaction you’ve heard to the game? 

Luke: All very positive thankfully! Anyone who has played Khet or shined a laser pointer off of a mirror has felt the satisfaction and wonder of seeing a laser end up somewhere completely different than the direction in which you originally aimed. Add to that the natural satisfaction of solving a puzzle, and you’ve got double the payoff with Laser Maze.

 

What was the biggest challenge in creating Laser Maze?

Luke: It is really tough to make a laser-based game in real life because the laser follows real life rules (physics)! This means that everything in the game has to be aligned almost perfectly, with errors smaller than 1/10 of a degree or the game won’t work. Solving these problems goes beyond typical game manufacturing, so a master’s degree in mechanical engineering was a big help!

 

Are there benefits/skills resulting from game play that you find surprising?

Luke: The unique mechanics involved with splitting beams introduces a new type of logical thinking that draws people into physics, geometry, and reasoning that normally wouldn’t touch a puzzle game!

 

Haven’t seen Laser Maze yet?! Check out this quick how-to-play video:

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2 comments to The man behind the Laser… meet Luke Hooper!

  • Nick Reymann

    I picked up a set yesterday and I am loving it! It would be extra-awesome to see a mobile implementation (like Rush Hour or Solitaire Chess have).

  • Hooray!

    Thrilled to hear you’ve got Laser Maze – and thanks for the fantastic suggestion on the mobile play… we are absolutely looking at doing this and agree this play lends itself well to a digital format, thanks for letting us know of your interest, stay tuned!

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