August’s TED Talk featured one of my favorite authors – Daniel Pink – in his 2009 TEDGlobal talk The Power of Motivation.
In this powerful talk, Pink challenges traditional notions of what motivates people. Pink shares ways that typical go-to solutions like bonuses and contingent motivators often don’t work or – in some cases – do harm. 21st century tasks require managers to think and incent differently, and Pink’s talk provides a thoughtful springboard to these important shifts.
Our friends at Math Plus Academy, an academic enrichment program with 2 locations in Ohio, recently took their love of ThinkFun’s Chocolate Fix game to a pretty sweet new level. Madison Corna, a Director at one of the centers, shares their experience and some great photos of GIANT Chocolate Fix in action!
We became inspired to create Life-size Chocolate Fix after playing Human Rush Hour. (We thought Life-size Tip Over might be a little dangerous!). Anything that gets the students up and moving around is great because it causes them to be even more engaged with the problem solving process. Students LOVE this huge life size version of the game!
We always set it up in a tournament style with three or four rounds and the team who solves the challenges fastest wins! There are few things in the world that are more rewarding that seeing a child get excited about math and problem solving.
The first two (in the gym) are from an event at a local elementary school that we did called Think Tank.
The photos below are from a STEM event for girls that we do called IGNITE (Igniting Girls’ Natural Inquisitiveness in Technology & Engineering).
We love seeing these big thinkers in action! Have you ever tried magnifying a favorite game?!
This month, ThinkFun was pleased to participate in the 2013 National Boy Scout Jamboree in West Virginia at the beautiful Summit Bechtel Family National Scout Reserve. Our Head of Inventor Relations Tanya Thompson joined in the fun as part of the Mind Trekkers team and shares a fun recap of the week!
Mind Trekkers is an outreach organization for Michigan Tech, and their STEM (Science, Technology, Engineering and Mathematics)-focused booth was part of a larger section of the Jamboree called “The Cloud” or “Technology Quest.”
Scouts from all over the country had fun challenging their minds with our Life-Size Hoppers Brain game! Using our Hoppers Construction Kit, Mind Trekkers taped out a large Hoppers grid on a tarp and displayed multiple challenges. Scouts became the frogs and hopped their way to victory.
One thing was evident, Scouts enjoyed our puzzles!
When traveling, I have an endearing habit (in my opinion, my husband may disagree!) of stopping in every single toy store we pass in search of our games. It is always a thrill to see ThinkFun games all over the world, and I always stop to take photographs and connect with a store employee.
This doesn’t always go over well, particularly the time I spotted some awful Rush Hour knockoffs in Hanoi Vietnam and tried very unsuccessfully to communicate. The message I finally got across was crystal clear, “I am a crazy woman who speaks no Vietnamese and loves hand gestures.”
Far MORE rewarding than seeing our games on shelves overseas are the photos of our games in the hands of kids all over the world! Our distributor in Nigeria recently shared some fantastic photos of Rush Hour, Swish, and Zingo! being played by students!
Last week I shared this photo of Josh, our Product Designer known for his lifelong love of comics and (surprise surprise) TOYS! Josh’s office is fun to visit for many reasons, but his impressive collection of desk toys ranks right up there!
Josh and his desk minions
Fans loved this glimpse behind the scenes, so I thought it’d be fun to share some other playful shots of desks around the office… enjoy!
Our Designer Alicia keeps supplies in this footprint masterpiece by her toddler Penny!
Kirsten in Product Development surrounds her work space with protection in dragon and Wookie form!
Also spotted on Kirsten’s desk… this amazing card sculpture!
Our Designer Nic is in touch with his dark side…
Nic’s got toys close at hand when he needs a break!
Mark in Sales is a huge Caps fan… and very courteous officemate!
Katie, Director of Product Development, has tiny friends (& their skeletons!) close by at all times
A peek at my desk friends… because TWO caped monkeys are better than one!
Do you have any special toys or keepsakes at your desk? Please share!
July’s TED Talk Friday featured two hugely inspirational speakers in two very different arenas.
First up: Shea Hembry’s 2011 TED Talk ““How I Became 100 Artists” – this incredibly creative artist shared his journey to create and stage an international art show with work from 100 different artists… the only catch? he invented all of the artists and artwork himself — from large-scale outdoor installations to tiny paintings drawn with a single-haired brush!
This amazing talk is quite funny at times and shows Hembry’s incredibly creative mind, artistic range – visual storytelling at its finest!
She talks about the importance of showing our students respect, to apologizing for mistakes, and to remembering, quite simply, that “Kids don’t learn from people they don’t like.”
I get goosebumps hearing Pierson speak from her heart, saying “Every child deserves a champion — an adult who will never give up on them, who understands the power of connection, and insists that they become the best that they can possibly be.” Very sadly, Rita passed away last month – this talk is a beautiful reminder of the legacy she left behind – inspiring countless students and educators to become champions.
Recently, two wonderful educators and long-time friends of ThinkFun traveled to Sri Lanka as guests of the National Institution of Education. Professors Andy Liu and Wen-Hsien Sun spent a busy week meeting with education leaders and visiting several different schools – and they recently shared some great photos of their travels!
Students at the Dharmapala School welcome Professor Andy Liu
Professor Sun with students at a girls’ school called Sumana Balika Vidyalaya
Among the things they shared with students were ThinkFun games – specifically ShapeOMetry and Rush Hour! We love seeing these great photos of the games in action.
Last week, a group of ThinkFunners sat around the lunch table talking about (surprise surprise…) their lunches! A fantastic conversation evolved, with folks sharing special foods they had grown up with and unusual taste combinations each preferred. Talk soon turned to condiments… and then to Hot Dogs!
As people shared their toppings of choice, jaws dropped when Juan and Nic (both from Colombia) described the traditional “perro caliente,” a dog loaded with mayo, potato chips, pineapple salsa, cheese… even quail eggs!
Juan shows off an expertly-made perro caliente!
A Hot Dog Feast was in order… and this afternoon was nothing short of spectacular! In addition to the accoutrements for Colombian hot dogs, employees shared their condiments of choice from their own traditions.
Leave it to our Design Team to make such lovely – and informative – signage for the feast! We feasted on dogs smothered in beans, sauerkraut, chili, and LOTS of pickles!
For more photos of our delicious lunch, click here! How do YOU eat a hot dog?!
As anyone who knows me and my obscenely large purse can attest, I am rarely without supplies for any given situation.
This was on display a few weeks ago, when I beat out dozens of ladies and “won” a bridal shower purse scavenger hunt. One by one items were called out (safety pins? check. eyedrops? check. lip balm? I found 3… check, check, check) and so it went, until I ended up with a mountain of things… and a victory!
Party games aside, my slight hoarding tendencies have served me particularly well when it comes to the games I always have lurking in my bag. Ready to play at a moment’s notice, I’ve whipped out games in all sorts of situations – and my recent trip to the C2-MTL Conference reinforced why this extra baggage is totally worth the shoulder stress.
I stashed a stack of cards from our new WordARound game – and aside from my umbrella (the Montreal rain is no joke!), these cards proved to be one of my smartest accessories. Between talks from incredible business innovators like Diane Von Furstenberg and Sir Richard Branson, new friends had a blast getting in a quick mental workout in the form of game play.
Do you travel with games at-the-ready? Any fun stories or tips to share about spontaneous play?
Folks are getting fired up about Laser Maze! Since behind every great game are some equally amazing brains, I thought it would be fun to introduce the inventor, Luke Hooper! Luke also invented the award-winning strategy game Laser Khet 2.0, and he has done a brilliant job translating the fun of laser play to a solo logic game!
Luke & Laser Maze strike a pose at Toy Fair 2013
So Luke, what inspired you to create Laser Maze?
Luke: Anyone who has ever picked up a laser pointer naturally starts to play with it in their own way, regardless of age. Unfortunately, a lot of things in physics and math don’t translate to everyday life in a way that justifies how amazing they are, but with lasers, it’s exactly the opposite. There is a universal coolness to controlling this very focused beam of light.
I was a huge fan of puzzles and single-player puzzle games as a kid and never really outgrew the fascination. When it comes to packaging games with challenges that have a great blend of fun and substance, ThinkFun is the leader in the puzzle game market for a reason. The team worked tirelessly to ensure the final game fit their high standard to satisfy puzzlers of all levels.
What has been the reaction you’ve heard to the game?
Luke: All very positive thankfully! Anyone who has played Khet or shined a laser pointer off of a mirror has felt the satisfaction and wonder of seeing a laser end up somewhere completely different than the direction in which you originally aimed. Add to that the natural satisfaction of solving a puzzle, and you’ve got double the payoff with Laser Maze.
What was the biggest challenge in creating Laser Maze?
Luke: It is really tough to make a laser-based game in real life because the laser follows real life rules (physics)! This means that everything in the game has to be aligned almost perfectly, with errors smaller than 1/10 of a degree or the game won’t work. Solving these problems goes beyond typical game manufacturing, so a master’s degree in mechanical engineering was a big help!
Are there benefits/skills resulting from game play that you find surprising?
Luke: The unique mechanics involved with splitting beams introduces a new type of logical thinking that draws people into physics, geometry, and reasoning that normally wouldn’t touch a puzzle game!
Haven’t seen Laser Maze yet?! Check out this quick how-to-play video: