Tag Archives: creative thinking

Reflections on: ThinkFun and Robot Turtles in the Media

wired pic 300x148 Reflections on: ThinkFun and Robot Turtles in the Media

I’m extremely excited to share that we’ve been popping up a lot in the media lately, so things have been kind of hectic—but in the best way possible. So without seeming overly self involved (*ahem*), I would like to share a few of the more interesting news items here, and then add some supplemental info about one of the articles. I can’t help it– I’m proud of our games! And I’m thrilled that they all seem to touch on the theme of igniting the mind through play. Sound familiar? It should—it’s our mission.

Swish in The Atlantic

On July 16, The Atlantic published the article How Family Game Night Makes Kids Into Better Students. The author, Jessica Lahey spotlighted our game Swish, and its benefits for kids with impulse control and working memory deficits.

Within the article, Lahey consulted with Dr. Bill Hudenko, child psychologist and assistant professor of psychiatry at Dartmouth’s Geisel School of Medicine, who elaborated on which executive function skills Swish can most benefit:

Children with executive functioning deficits often struggle with the heavy working memory demands of mentally rotating the cards and sequentially identifying additional card matches. This game also is particularly helpful for developing an appropriate balance between impulse control and increasing processing speed as the child is trying to be the first to identify a “swish.”

Robot Turtles (and the history of ThinkFun) in Wired
Then, last week on Thursday, the Twittersphere really blew up with mentions of ThinkFun when Wired published this article, The 75-Year Saga Behind a Game That Teaches Preschoolers to Code, by Cade Metz. The title does a fantastic job of surfacing the major themes of the article: My family’s tech-centric lineage, and our vision of Robot Turtles as the hero product in the evolution of gameplay as a technique for teaching the fundamentals of code. I touched on what Robot Turtles can teach children in my first post on this blog. If I’ve piqued your interest at all so far, please do take a minute to read the Wired article. It’s very thorough and entertaining.

How we’ve changed the game
As Cade Metz points out in the Wired article, we acquired Robot Turtles from Dan Shapiro. But we didn’t stop evolving the product, and this is where the supplemental info I alluded to in the intro begins…I’d like to unbox this topic a bit further.

Of course, once we acquired Robot Turtles we made changes to enhance game play with new instructions, clearer graphics, more durable cards, bug tiles instead of cards, and a sturdy box for better storage. But that was just the beginning. ThinkFun has made Robot Turtles a flagship product in its support for Kids and Coding. We’ve added several dimensions to the game and our thinking. I want to touch on some of these upgrades:

• Programming as Storytelling: Using our “Adventure Quest” generator, parents and kids can submit board presets and stories that make being a Turtle Master kid more fun than ever. We also include some board presets to spark your imagination.
• Using Programming To Model Parent-Child Interaction: In our instruction manual, we use our teaching experience to help families make the most of time together with Robot Turtles by providing kids instructions about programming and parents instructions on how to execute their kids commands in a fun, engaging way.
• Community Interaction: We evaluate submissions and post the best for use to the Quest Library.
• Kids & Coding Resource: We’ve aggregated an amazing list of people with products, programs, gatherings and more to make sure that Robot Turtles is just the beginning of your child’s introduction to coding.
• Partnership program: Recognizing that the employers of tomorrow want the children of today to have these skills, ThinkFun is actively donating games and activities to partners. Contact us if you’re interested.
So now I’ll put the question to you, our community: Where would you like to see game enhancements and extensions? Please tweet us @Thinkfun or email us at Info@thinkfun.com with your feedback. We’re listening!

A Homeschooling Mama on a Mission!

I am thrilled to feature the following guest post written by Amy, a missionary and homeschooling mom of 3 who uses games to enhance her curriculum.  Amy is the fantastic mom behind the Missional Mama blog which I encourage you to check out – and you can follow her tweets here!

Here Amy shares the many benefits of game play:

It all started with Rush Hour Junior!

Another family, who was years ahead of us in the homeschooling endeavor, mentioned that Rush Hour was their family favorite.  We were convinced to give it a try.

My oldest was around six at that time and he would spend hours setting up the cars just so and working his way toward the conclusion of the puzzle.  It was mind work and he enjoyed every minute of it. Once the levels were completed, he moved on to Rush Hour leaving Junior behind for the siblings.

After this experience, we found ourselves drawn to the ThinkFun displays at educational stores to see what else could help us along in our learning. ThinkFun games are highly motivational and enjoyable for our multi-aged homeschooling classroom not to mention useful towards our educational goals.  Here are a few reasons we like ThinkFun…

  • Critical Thinking Skills – Forget the workbooks, my children enjoy the hands on mental and visual skills required by ThinkFun. It does not even feel like learning!
  • Competition with Yourself – Because most of the games we have are one player, they can work towards harder cards and skills trying to exceed themselves.
  • Math – Many of these games sneak in Mathematical Skills. Try the Math Dice game which promotes mental math, for example.
  • Creative Thinking Skills – We found that ThinkFun can be enjoyed “outside the box” for those children who are wired that way. My oldest likes creating new patterns and sometimes new games with ThinkFun products.
  • Working Together – The older kids enjoy sitting with the younger ones occasionally and showing them how a game works.  They become the teachers and learners.
  • Playing Together – It is just fun!

We keep our ThinkFun games in our homeschooling basket to be pulled out during learning time, down time, or when we need a break. It also has been used as part of the curriculum when we are working on a skill such as mental math. So whether you use the games for homeschooling, quiet time, or family game night, you cannot help but have fun while learning along the way.

Our favorites are Zingo and Rush Hour, what are you family favorites?

TED 2011 – Isabel Behncke: Evolution’s gift of play

“Play is the glue that binds us together... Play is our adaptive wild card in order to adapt successfully to a changing world…. will we make the most of our playfulness?  Play is not frivolous, play is essential.”

Bonobos 300x216 TED 2011   Isabel Behncke: Evolutions gift of play

Primatologist and TED Fellow Isabel Behncke Izquierdo shows how a wild bonobo ape society in the Congo learns from constantly playing.   Play appears to be the bonobos’ key to problem-solving, creativity, forming connections, and avoiding conflict.   If it works for our close cousins, why not for us?