Tag Archives: Mail Bag

Logic Games liven up a High School math classroom!

Our Customer Service Mailbag (sounds more important than email account!) got a serious gem recently! The letter below comes from a teacher who has amazing things to say about using ThinkFun games in the classroom… 

 Logic Games liven up a High School math classroom!

To Whom It May Concern,

I just wanted to express my satisfaction with your company. I am a high school math teacher, and I see students of all types have trouble with basic problem solving skills every day.  These students are actually quite good at math most of the time, but they struggle with logical thinking and deductive reasoning. Your games are not only fun for the students, but let them develop those deductive reasoning skills no matter what skill level they are at.  Each game is well thought out and unique that it keeps the students interest.  My students love to try different challenges in their free time on each of the games.

Might I add, that if it were not for the durability and prices of the games, I would not have them in the first place.  I found your website helpful and easy to order.  I appreciate your support and helping students in schools, especially the Teacher discount code.  Without the discount and the great value compared to other companies games, I may not have had the opportunity to purchase what I have.  The games are built strong and not “cheap” so they last and aren’t easily broken.  I like the bags that help contain the pieces, and the rings on the card decks help keep cards from turning up missing.  Overall such a great value for teachers who have little money to spend on their classrooms in the first place.

I have placed several orders over the last few weeks trying to get a “class set” of games.  I need a few more as I have about 25 students at any given time, but I am seriously considering doing a Logical Thinking unit with your games and some logic puzzles and such with my pre-algebra class. I need to figure our a way to grade that, and I will put good use to your free games and activities as well. Anything I can do with them to help them think about reasonable answers and logic will help.

I just wanted you and your company to know what kind of impact you are making in schools and individual students.  I wish I would had discovered you sooner.  As a teacher, I like to know what impact I have on students as that is the drive that keeps me doing what I do well.  I thought you might like to hear that your games and brainteasers are very beneficial in a classroom, even for high school students.  Thank You!  Keep up the good work, and please continue supporting teachers and students across the country!

Southern Boone County Schools Math Teacher

Ashland, MO

 

Are you an educator who uses games to teach?! I’d love to hear your story – please share!

Also, on the discount referenced in this letter, Teachers save 20% with offer code:TEACHERS on the ThinkFun website! Feel free to share with friends who use games to teach!

Age is just a number…

Another gem from the ThinkFun mailbag!  I loved this email and photo from Brian, a homeschooling father of 3.  Brian writes:Rush hour homeschool 225x300 Age is just a number...

“My wife and I have played several ThinkFun games at Mensa MindGames over the years, and we recently bought RushHour for our 3 kids.  We’re homeschoolers, and your puzzles are part of our curriculum.

I have attached a shot of our 4 year old Autumn playing Rush Hour.  (The 8+ age on the box is a standing joke in our house.)   Autumn is up to card #14, and Laura (age 5) is into the low 20’s already.  Santa brought them packs 3 and 4 in their stockings this year.  Thanks for some amazing games.  You guys do great work.”

We often hear from fans who report that the recommended ages on some of our games don’t apply to their kiddos.  With Rush Hour in particular, parents tell us their children as young as 3 are already taking on early challenges.  I’ve wondered what it is about this particular game that makes it such a natural for young minds to understand and take on.

In part, I think it’s because the goal is straightforward and the same for every challenge.  If you get the red car out, you’ve won – no need to check a solution or try another possible path.  The movement rules are also very intuitive – cars  move like regular cars, forward and backward in a lane, with no fancy jumps, turns, exceptions, or “flying cars” allowed.  Finally, the entry point to play (setting up the board) is something very young children love to do and can become comfortable with at a young age.  I’ve seen 2 year olds take huge pleasure in accurately setting up the vehicles to match the challenge card, a great spatial puzzle in itself!

rushhour ipad 300x235 Age is just a number...

With more and more young kiddos playing Rush Hour on the iPhone and iPad, this game is reaching more young minds than ever! With the quick flick of a finger, kids can test new paths, get comfortable with the movement rules and patterns – very satisfying, and very easy to reset again and again without loads of tiny plastic trucks strewn on the rug!

Have you found games for which the “recommended age” is too old/young for your children?  Please share!

 

Can Games Make Kids Eat Their Broccoli?!

Sometimes it’s hard to give a quick, concise answer when I try and explain why I do what I do… which is why I’m grateful to little Joey R. at Pelican Elementary, whose letter I opened today.

What do our games actually DO?! I  couldn’t have said it better myself!

 

Thanks Rush Hr 819x1024 Can Games Make Kids Eat Their Broccoli?!

Our company is called ThinkFun for a reason – and both words are equally critical in guiding the games we produce.  Sometimes the “thinking” piece comes so naturally that kids aren’t even aware how hard they’re working as they play… think of us as the parent who hides the ground-up broccoli in the hamburger patties, making a yummy treat secretly more nutritious!

broccoli in disguise 300x270 Can Games Make Kids Eat Their Broccoli?!

If kids are only aware of the FUN, that’s certainly not a bad thing, but this letter stood out because this  student actually recognized all the ways his brain was working as he played Rush Hour – and STILL he reported that this game was his favorite!

Encouraging kids to enjoy stretching their brains and the challenge of a great thinking game is a wonderful thing – So maybe ThinkFun can’t get your kids to eat more broccoli, but brain games are a step in a healthy direction!

Games Ignite Minds in the Classroom

Another great note from the ThinkFun mailbag – this one from a school that received a donation from our company and is using games to inspire and motivate!

Granite Academy 300x244 Games Ignite Minds in the Classroom

Dear ThinkFun,

Thank you for donating your educational games to our classrooms!Rush Hour teaser 150x109 Games Ignite Minds in the Classroom

Our students love your hands on and interactive games… Our teachers do, too!  Since receiving the games and incorporating them into our academic classes, we have seen a spark in student’s motivation to apply their logic, reading, spelling, and teamwork skills.  Working with children in an alternative school placement setting often presents teachers with the challenge of making the classroom a “fun” place to be.  Your games have ignited our student’s interest in learning and have allowed classroom teachers to use the games as a motivational activities.  We often hear students saying, “Once I am finished with my classwork, can I play a game of Rush Hour?”.

As any teacher can attest, seeing students excited about learning and actively engaged in their academics is a successful day in the classroom.  Thank you for generosity!

Sincerely,
Caroline Walsh, Special Education Teacher
Granite Academy, Braintree, MA


Resource: Students benefit from teachers who build off their early childhood education degree and think outside the box to bring fun and engaging activities into the classroom.

Everybody Makes “Mustakes”

Another gem from today’s ThinkFun Mail Bag!RushHJr 5040 HiResSpill 300x300 Everybody Makes Mustakes

A young Rush Hour Jr fan shared a wonderful letter to ThinkFun, alerting us to a “mustake” that occurred during a very early print run!  This fan had a version of the game created by Binary Arts, the company name until 2003.  Sure enough, as evidenced by the xeroxed cut out card he included, one of the “Beginner” level challenges was incorrectly marked as an “Intermediate.”  This error was corrected years ago, but we love knowing that this young fan cared enough to alert us to this issue in writing!

 

Rush hr jr letter 791x1024 Everybody Makes Mustakes