Tag Archives: Shape by Shape

ThinkFun Mind Games Sharpen Math Skills in Istanbul Schools

We recently received the following message from our Turkish distributor about a pilot program using ThinkFun games in classrooms – along with a fantastic newspaper article:

excerpt ThinkFun Mind Games Sharpen Math Skills in Istanbul Schools

We are very happy and would like to share good news proudly with you. Since the beginning of our partnership as we have always told you our vision is to present high quality and educational games that can be played enthusiastically by both children and adults everywhere in Turkey.

We believe that these useful fun games develop children academically and socially. In this way we hope to change the way people see the games in Turkey. Therefore, we have always focused on the good hands on presentations and informed people of the skills that these games improve. We have been holding workshops on how to use these games to improve children’s thinking and problem solving skills. After many years of effort we achieved to attract the attention of a lot of children, parents and teachers.

Now one of the enthusiastic teachers has set off a pilot Project on using mind improving games in classrooms and this is figured in press:) As a team we have put a lot of time and energy while building the base of this Project. Since it covers the grades from 1 to 8 we have graded and grouped the games to have a harmonious flow throughout the grades. This Project appeared on the cover page of the newspaper called “Dünya International Herald Tribune” on March 19th.  We are sure that this Project will be the engine of other similar Projects.

The ThinkFun games that are being used are: Block By Block, Chocolate Fix, Hoppers, Math Dice, Math Dice Jr, River Crossing, Rush Hour Deluxe, Rush Hour Junior, Shape By Shape, S’Match, Solitaire Chess, Swish, Tipover, and Zingo 1,2,3

Dunya News Istanbul ThinkFun Mind Games Sharpen Math Skills in Istanbul Schools

A Love of Game Play Runs in the Family…

I had a very informative email exchange with a customer recently who shared great insight on what he looks for in a game and the ways he sees his daughter’s thinking skills improving through play.  It’s clear Marcel has passed on a love of brain games to his little girl, and I’m pleased to share this post in hopes it inspires others to be more mindful about the games and toys we provide our little learners!

 

Hi Charlotte,

I often check your blog, and I really enjoy what you describe there. My 5 year old daughter likes to play several of the ThinkFun games!

Shape 5941 HiResSpill 150x150 A Love of Game Play Runs in the Family…

The big secret for us is variety. We have several ThinkFun games (for both my daughter and myself, as I like logic games a lot), but also lots of games from other companies Also, we have different tangram games (we have Shape by Shape and the egg-shape tangram from ThinkFun), and my daughter likes to play that as well.

Another thing that I personally find important is to only buy good games and toys for her. In Seattle, we have a store called Math-n-Stuff that sells lots of educational toys. When we need a new toy, I’d rather spend a little bit more money to get a toy that helps my daughter instead of some toy that she gets bored with after a day. Also, I spend quite a lot of time reading various blogs (including yours) to find out about good educational games.

What I really like about most of these games is how they start simple and slowly add more complexity. Initially, my daughter gets very excited when she can easily do it and gains confidence. But slowly things get harder, and she needs to start thinking how to solve the problems. Slowly, with some help from us, she is making progress with most of the games. However, after she has played the game for a while, she starts to really understand how it works, and is than able to finish the hardest levels in most of the games.

It normally takes her about 3-4 months to get there, but when she gets it, we can take out the game at any time, pick any level, and she is able to do it without any help from us. This is the part I really like about these games – that they gradually help the kids in doing more and more difficult problems, and when they get it, they can actually do most of the puzzles.

ipad chocolatefix 300x270 A Love of Game Play Runs in the Family…

Chocolate Fix for iPad

Another thing I just noticed is that you released Chocolate Fix for the iPad. Chocolate Fix is too hard for my daughter (5 years is a little bit young for that), but I enjoy the game myself. It is a great game to play.

One thing I like about the ThinkFun iPad games is that they allow you to undo your steps. For instance, I was playing Solitaire Chess (I have both the iPad and the board game), and I like the iPad version as it allows me to undo the last few steps. With the board version, it is much harder to remember what the last steps were, and often I have to start from the beginning as I forgot what my last few steps were. So definitely keep doing the iPad games!

Last but not least, please keep writing your blog. I think it is very informative, and I always get a big smile on my face when I read how the ThinkFun games make kids excited about logic and math concepts. When these concepts are presented in the normal way (i.e. drilling), kids tend to get bored very quickly, but when you add the game concept to it, they suddenly get super-excited and are learning lots of skills without even realizing it.

Take care, Marcel

 

What qualities do YOU look for when choosing games for your kids – or for yourself?!

Reversing Effects of Brain Damage through Game Play

A truly unbelievable email arrived in the ThinkFun inbox the other day. Liane suffered extensive brain damage, was even declared dead at one point, and had to relearn to speak and walk. Here she shares how a simple game played a vital role in her incredible recovery – grab a Kleenex before you dive into this one!

 

To Whom It May Concern:

I was misdiagnosed by a doctor as having Dystonia in 2005. This is similar to Parkinson’s. I was put on Parkinson’s meds when I was not even ill. As a result the meds killed me. I was dead long enough to be declared dead. I sustained extensive Brain Damage because I was gone too long. I eventually woke up, but I had terrible Brain Damage.

I had to relearn my vocabulary by reading the Dictionary and Thesaurus. I had to go to Physical Therapy to learn how to walk again. I had to learn how to speak again. My hand strength was low and I had to only interact with things I could easily grip with a loose hand grip and not drop as my hand strength was weak.

I read on the Internet that if you stimulate the brain, it will grow new Neural Paths and Dendrites around the dread brain cells. You can never grow or create new brain cells. You can never repair dead or damaged brain cells. BUT you can stimulate the brain AND the brain will respond by reaching out to grow around the dead around those dead areas and make those connections again. It took me two years of brain stimulation for my brain tests at UCLA to register as 0% Brain Damage. It does work.

Shape 5941 HiResSpill 300x300 Reversing Effects of Brain Damage through Game Play
I used your product Shape by Shape as part of my daily regimen I had in place to help me recover. I did the puzzles every day to stimulate my brain and bring it back. I did other things too, but the puzzle was a part of my daily routine to help me recover.

I showed the puzzle to my doctors to UCLA. They were surprised that I thought to use it for recovery, but they said it makes sense that it helped me. I recommend it to people who have had a stroke, neurological damage or some sort of brain damage. My brain damage was due to oxygen deprivation as my heart and lungs stopped and I was declared dead.

I wanted to let you know about the expanded use of your product so you can promote them to doctors, hospitals, clinics, charities, support groups, etc. that are involved with stroke victims, neurological illnesses, oxygen deprivation brain damage (swimming pool accidents, drowning accidents, accidental drug overdose, etc.).

Your puzzles also have value to fight off Alzheimer’s Disease. It is vital we do new things, learn new tasks, keep our brain engages, keep our brain learning, exercise our brain throughout our life in order to keep back the tide of Alzheimer’s Disease.

The large pieces make it easy to pick up and hold them when you have weak hand strength and lack dexterity as an elderly person, a stroke victim or a brain damage patient in recovery. The large 3D pieces help with the work on hand eye coordination that must be done in recovery. This is an advantage over a video game. A video game does not challenge me for hand eye coordination, hand strength or dexterity the way an actual puzzle does. The physical puzzle has more value.

I just wanted to let you know there are more uses for your products than you ever suspected. Please expand your marketing to included patients. Other people can benefit past me. I just happened to see your puzzle in Barnes and Noble. I picked it up out of desperation to find a way to heal my brain. I didn’t know if it would work, but it did work.

The doctors told me, “You will walk with a cane the rest of your life.” I do not walk with a cane anymore, and I don’t fall over anymore. I was told, “You will never have clear speech.” Today, I speak just fine. I can speak and my voice is clear. My words are not garbled. I am understood. My memory is improved. Everything is improved.

My brain testing at UCLA Hospital two years later revealed 0% brain damage. Everything was gone. The doctors were impressed!!!!

Please consider expanding your marketing and sales to the medical field. People can benefit from your products. Thanks so much for making such fabulous products. You really helped me a great deal.

Liane T.

Westminster, California

 

Read another amazing story from a woman in Alaska who used ThinkFun games to recover from traumatic brain injury – a 2nd box of Kleenex may be necessary!