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THINKFUN PRESS

A new Press release article

THINKFUN® ALIGNS STAFF, SETS FOR GROWTH

Alexandria, VA, October 20, 2008 – When ThinkFun, the leading creator of Mind Challenging Games, recently appointed John Esteban Chief Operating Officer, one of his first priorities was to align the company with its Core Values of innovation, passion, and fun.  Remaining true to its mission, empowering the world to become better thinkers, the ThinkFun alignment has begun in the sales and finance departments.

ThinkFun® Appoints New Chief Operating Officer

Alexandria, VA, April 30, 2008 – ThinkFun, Inc. the leading creator of Mind Challenging Games, is pleased to announce that John Esteban has been appointed as the new Chief Operating Officer. He is responsible for ThinkFun’s overall business administration, day-to-day operations and will work with the executive team to drive the company’s new strategic plan.

ThinkFun Welcomes New Marketing and Sales Executive

Alexandria, VA, March 4, 2008 – ThinkFun Inc., the leading manufacturer of mind-challenging games, welcomes Liz Deakin as she joins the team as Director, Marketing and Sales. Ms. Deakin is a dynamic marketing professional with 12 award-winning years in defining and building brands. She will oversee all domestic sales and marketing functions for ThinkFun and will focus on efforts aimed at continuing to enhance ThinkFun brand awareness at the consumer level as well as increase the company’s presence in the Web and education channels.

New ThinkFun® Products for Spring of 2008

Alexandria, VA, February, 2008 – ThinkFun Inc., a leading creator of mind-challenging games, launches five exciting new products. Top This! ™, Chocolate Fix™, Serpentiles™, Ducks in a Row™ and Rush Hour® Ultimate Collector’s Edition add to ThinkFun’s product line of award winning games. These five new products further establish ThinkFun’s ability to entertain and educate both young and old.

“ThinkFun games make learning fun and are great for everyone,” said Bill Ritchie, CEO and Co-Founder of ThinkFun. “Our new games are about fun and healthy brain play for all ages. Kids learn problem solving through play and adults keep mentally fit as they work through multiple challenges.”

New product highlights:

Top This! ™

ThinkFun® Kicks Off 2007 with Robust Product Launch

Alexandria, VA, February 8, 2007 - ThinkFun®, Inc., a leading creator of mind-challenging games, is proud to introduce Hot Spot™, Pete's Pike™, Cover your Tracks™ and Treasure Quest™ to its award winning product line of pioneering mind-challenging games. These four new products each contain a unique theme that engages and entertains while helping children build essential thinking skills.

"ThinkFun games make learning fun. Our games engage kids and educate kids in a nurturing, family-focused environment" said Bill Ritchie, CEO and Co-Founder of ThinkFun. "The four new games we are introducing in the Spring of this year all have multiple challenge levels that will draw players into the game to stimulate energy, emotion and education."

New product highlights:

ThinkFun® Launches Game Club Program

Alexandria, VA, February 7, 2007 - ThinkFun®, Inc., the leading creator of mind-challenging games, is pleased to introduce ThinkFun® Game Club™, an innovative new program where students play fun mind-challenging games in a structured, nourishing environment.

Zingo!® Nominated for 2007 T.O.T.Y. Award

Alexandria, VA, February 1, 2007 - ThinkFun®, Inc., the leading creator of mind-challenging games, is pleased to announce that Zingo!® has been nominated for a Toy of the Year (T.O.T.Y.) Award by the Toy Industry Association (TIA). One of the most prestigious honors in the industry, Zingo!® is up for the coveted award in the "Specialty Toy of the Year" category.

The T.O.T.Y. Awards are designed to honor the best toys developed by the international toy industry for consumers in North America. Members of the industry nominate their choices for the best and most innovative products of the year. Once the final ballot has been determined, it is distributed and voted upon by TIA member companies.

Gordian's Knot Named Best Puzzle by Games Magazine

Alexandria, VA, December 14, 2006 - ThinkFun, Inc., a leading creator of mind-challenging games, is proud to announce that Gordian's Knot has been named Best Puzzle of the Year by Games magazine. The honor was published in the magazine's "2007 Buyer's Guide to Games", which includes a list of the top 100 non-electronic games of the year.

"Your hands and mind will find it hard to let go of this unique brainteaser by ThinkFun until you discover its secrets," said Robin King, contributing editor to Games magazine.

In addition to this esteemed award, Gordian's Knot was recently featured on the popular CBS show, Numb3rs. The puzzle also hit newsstands in the November 2006 issue of Redbook, listed in The Toy Insider's 2006 holiday gift guide.

ThinkFun® Introduces New Mind Challenging Games

Alexandria, VA, September 28, 2006 - ThinkFun, Inc., a leading creator of mind-challenging games, will introduce Rush Hour® Deluxe Edition and Sudoku Jr. 4X4™ to its award winning product line in September 2006.

"We're always looking for innovative games that will add to ThinkFun's robust product line" said Ralph Cuomo, President and COO of ThinkFun. "This fall we're enhancing two of our most popular mind-challenging games, incorporating modern designs and new challenges that will allow kids of all different ages to enjoy ThinkFun games. I am confident that Rush Hour Deluxe and Sudoku Jr. will delight consumers this holiday season."

New product highlights:

Rush Hour® Deluxe Edition

ThinkFun Joins with TV-Turnoff Network to Celebrate National TV-Turnoff Week

Alexandria, VA, and Washington, DC, April 6, 2006 – ThinkFun® Inc., the leading creator of mind challenging games and the TV-Turnoff Network, an international non-profit organization dedicated to encouraging individuals to reduce screen time, announce today a joint collaboration to support healthier lives and communities by providing enriching alternative activities to watching TV or using other screens.

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