Alexandria, VA, February 18, 2017 – Toy Fair Booth 1919 – For over 30 years, ThinkFun Inc. has been dedicated to making learning fun through play. From logic puzzles and coding games to open-ended construction kits, ThinkFun aims to help children develop STEM skills and be the creative beings that they are meant to be. Its 2017 games aim to sharpen engineering skills through building roller coasters, introduce logic concepts with deductive reasoning puzzles, and provide a next-level family experience with ThinkFun’s newest Escape the Room challenge.
ThinkFun’s new products reflect its focus on encouraging children to adopt a growth mindset. This is the belief that a child’s talents can be developed through hard work and exploring new strategies. When children learn to overcome obstacles, the possibilities are endless.
The idea that perseverance fosters learning is no new concept for the company. ThinkFun’s games have always been designed to build on foundational skills to steadily improve knowledge, and this year is no different.
ThinkFun’s 2017 games:
Clue Master, Ages 8 and up, single player, MSRP: $12.99
A Fun Magnetic Pattern Puzzle.
In this mind-bending game of deductive reasoning, players use positive and negative visual clues to unlock a secret door. The goal is to place all 9 magnetic tokens in the proper arrangement to solve each challenge. Clue Master is a fun logic game that helps develop the skill of deductive reasoning, a key ability in math, science, and computer programming.
Color Cube Sudoku, Ages 8 and up, single player, MSRP: $19.99
Half a Million Solutions, None of them Easy!
Color Cube Sudoku is a brilliant re-imagining of the classic Sudoku puzzle using colors instead of numbers. Flip and arrange your nine color cubes until no colors repeat in any row or column. With over 2 trillion different ways to position the 3-D cubes, it’s more challenging than it may appear.
Compose Yourself, Ages 6 and up, single player, MSRP: $19.99
Bring Out Your Child’s Inner Mozart.
Created by the world-famous composer and cellist Maestro Philip Sheppard, Compose Yourself teaches children as young as six to play with music. To create your own melody, arrange cards in a visual pattern and enter the codes into our music making software at ComposeYourself.ThinkFun.com and hear your piece played by a full symphony orchestra at Abbey Roads Studios. Then flip, rotate, rearrange and even add more cards to create your very own masterpiece. With over 200 million possible musical compositions and endless learning opportunities, Compose Yourself will ignite your love of music.
Escape the Room: Secret of Dr. Gravely’s Retreat, Ages 13 and up, multiple players, MSRP: $21.99
A Spooky Escape Game Experience in Your Living Room.
Escape the Room events are happening in cities all over the world, and now one can happen in your home with ThinkFun’s second edition of the play-at-home version. In this timed party game, guests must work together to discover the dark secret of Dr. Gravely’s retreat by finding clues and solving puzzles– all in the comfort of your own home!
Fidgitz, Ages 8 and up, single player, MSRP: $9.99
The Puzzle You Need to Pick Up but Can’t Put Down!
Fidgitz twists and turns in a unique fluid motion that will mesmerize players for hours on end. Your goal is to twist and manipulate the puzzle until one side is all blue and the other side is all white. It’s a challenging brainteaser and a fidget toy all in one!
Lunar Landing, Ages 8 and up, single player, MSRP: $14.99
Master Zero-Gravity with This Stellar Puzzle.
This zero-gravity logic game is part of ThinkFun’s All Star Logic Games collection, and is one of the greatest logic puzzles of all time. Use your five loyal help-bots to find a way back to the ship’s emergency entry port or you’ll be stranded in space forever!
Roller Coaster Challenge, Ages 6 and up, single player, MSRP: $29.99
Build an Amusement Park in Your Living Room!
This thrilling engineering challenge helps players understand physics and logic concepts. Choose one of the 40 challenge cards, then set up the board as directed. Using the remaining pieces, players must build a working roller coaster that meets the build conditions specified on the challenge card. It’s 50% roller coaster building set, 50% logic puzzle, and a 100% awesome and educational game.
Rush Hour 20th Anniversary ASTRA Exclusive, Ages 8 and up, single player, MSRP: $19.99
The Game You Grew Up With, Now For the Next Generation.
ThinkFun has teamed with The American Specialty Toy Retailing Association (ASTRA) to offer a 20th Anniversary Edition of Rush Hour exclusive to its members. Along with everything that comes with the original Rush Hour, the ASTRA Exclusive version includes a special car, and 20 additional Expert and Genius level challenges that will test the cleverest of Rush Hour enthusiasts.
Spin-a-roo, Ages 4 and up, multiple players, MSRP: $19.99
Think Your Child Has Mastered Counting? Think Again.
Spin-a-roo is a fast-paced counting and sorting game that offers young learners two ways to play. Players take turns cranking the spinner to dispense tokens. Players rush to collect the most tokens as you sort numbers and colors, or count up and down from one to ten. Spin-a-roo reinforces critical STEM skills in young learners, and is a ton of fun for the whole family to play together.
WaveBreaker, Ages 8 and up, single player, MSRP: $19.99
A Game as Challenging as Mother Nature Herself.
Originally released in 1997 under the title “Stormy Seas”, Wave Breaker is part of ThinkFun’s All Star Logic Games collection, where ThinkFun re-releases some of our greatest logic puzzles with updated packaging and artwork. To play, arrange the boats on color-coded wave bars as instructed on a challenge card, then try to reach safe harbor through the crashing waves.
ThinkFun is a respected and award-winning global company with its products represented in over 60 countries and translated into over 20 languages. We continue to push into new frontiers with mobile apps, fun online games, global education programs, STEM development games and other fun games that teach 21st century thinking skills.
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Toy Fair Booth 1919
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